Saw this over on the 1C forum... Thought I'd paste it here.
Underneath the # questions are Oleg's answers. Here is a link to the original thread.
forum.1cpublishing.eu/showthread.php?t=2429Quote:
Originally Posted by Evgeny
1. Will we have animated livestock (sheep, cows, dogs) and will we have moving people running, walking, working and fighting in the virtual world below us...It would be wonderful to have soldiers react to diving Stuka...and it would feel quite satisfying to watch people run as you strafe an airfield (I know their is an issue with graphic gore, but maybe people could just fall down when they are killed, no blood or dismemberment). It would help with the feelings of being immersed in the world of the game...as disturbing as the notion may be it feels quite satisfying to see the effect of your actions on a "living" enemy...And lastly could we have flying birds as an obstacle/hazard of flight? (this was a big problem at many front line airfields)
Some sort of it. Not at all… you wouldn’t have such a PC that would render all sort of your request on a great size of surface below together with a lot of very well detailed aircraft in air + AI of different actors + physics + many other things. However, no blood. I told already about it in previews answers
Quote:
Originally Posted by Evgeny
2. My second question is about future development of the "Storm of War" series...Can I look forward to fighting and flying in the skys of the Pacific at some point in the future? As much as I love the European theater I also love the Pacific theater and I would very much like (and I'm not alone here) to have a "Pacific theater" game based on your wonderful new game engine...please,please,please
It is too early to say, but after the BoB we plan other theater, which never was modeled yet well…
Quote:
Originally Posted by Evgeny
3. I have a question about the weapons functionality of Bombs and Torpedos.
While the Bomb is falling or the torpedo is running in water and the Player get killed or crashed before they detonate, will they do anyhow a damage??
I can't remember read or heard anything about that.
In BoB will be right. In Il-2 we will stay with it as it is. In BoB is completely new online code (doesn’t matter for single or online)
Quote:
Originally Posted by Evgeny
4. Could the damage on the planes be contiued on the next mission so you dont have new planes every single mission?
Yes, we plan it. How much in detail – can’t answer right now. If you’ll look on second DVD (video) of our 1946 release (2DVDs) – there is the video of some part prepared for that feature.
Quote:
Originally Posted by Evgeny
5. Dear Oleg;
Sorry if I'm asking an already answered question, yet "checkRuntime=2" as we know conflicts when running different O.S.'s.....(Xp with Vista as an example)....
Can anything be done to resolve this issue, up to and possibly even getting help from Microsoft?..........This one point alone is keeping some from using checkRuntime=2, setting it to "1" instead.
In Il-2 it is already impossible. Really it is not our problem in code, but in BoB we are doing new things, so such a problem shouldn’t be present.
Quote:
Originally Posted by Evgeny
6. An anti-cheating measures question to Oleg: will we still have to rely a 3rd party program to ensure things are as they should be?
And to add, will support be added so ladders between clans are easier to arrange?
We are not able to rework completely code of Il-2 and its packing. For this we need too much time that we haven’t due to developing of completely new code for BoB series. My team is totally busy. And I would say more: I still haven’t enough people in my office that to work without overloading of each of my guys.
In BoB we will have all these things absolutely other. There will be so many new things for all, even for third party, but that will not damage the fair online gameplay.
Quote:
Originally Posted by Evgeny
7. a). Will there be more accurate modeling of night vision (eg. flashes from firing a gun etc.) It can take up to ten minutes for eyesight to recover after being exposed to a very bright light (like a searchlight). In Il-2 the blindness lasts less than 10 seconds!
b). Will we be able to set the phase of the moon (time of month, full moon, half moon, moonless etc.)
c). Will any of the British nightfighters being planned carry their own, airborne searchlights?
d). Will there be flocks of geese to hit at night
a) Different people would have blindness for different time. Try to use yourself the light source in a almost dark room that to get the answer. Try with your friend. But don’t use too power light of camera flash for such experiments!
b) Don’t know at the moment all final detail. But the time of month - year is possible to set in IL-2 if you know how to make it
c) with release - no. But it is possible in future
d) Some sort of birds probably will be.
Quote:
Originally Posted by Evgeny
8. Hello Oleg
I've been flying the IL-2 series almost exclusively since the Beta test days. I've also flown Rowans and Shockwaves BOB WOV off and on since that series began. Recently I have been flying alot of BOB WOV since the stability of the 2.07 patch and because of the engine start procedures, and the ability to simulate refueling and rearming. These few things add alot of immersion for me.
I know you have some sort of rearming and refuelling simulation planned for SOW but I think I remember reading that you weren't too interested in simulating clickable cockpits. I'm not interested in clickable cockpits either, but enjoy having the option to map the fuel cocks, magneto's, fuel pump, and start switch to my Hotas. Do you have any plans to implement optional switches in the Controls section of SOW?
Third party would do it I think. Models of aircraft has all features that to program it.
However we don’t plan to make for each aircraft 100% precise start of engine, etc… They are too different and not like it is in simulator above in most cases…
Some aircraft has 20 operations, some up to 40… for each aircraft we would need some sort of flight manual (Pilot Notes) in such a case. This is possible if we would make the sim of just one, or say couple of aircraft. But we will have way more… and we don’t plan to continue development of SOW engine and BoB itself 3 years more.
In my very personal opinion – the main thing in a flight sim of WWII is how the plane is fly and its physics in total + plus features and physics of the weapon and the damage that this weapon would do… say the complexity of the internal construction of aircraft… This would make sim way more realistic that to model instead of it the starting procedure… the gameplay would be in this case more better than the game play with immersion of only starting procedure. Yes, I would say it is also interesting, but for less than 1 % of users… that will use it constantly and will not switch off right after the first attempt.